Python in Maya - Create FK Chain

Hey guys! first rigging script for python in maya! pretty simple, it creates a FK chain from selected joints with flags to align the controllers to world or to the Joint. Wrote this script to do Gainer's(Sasktel) spine rig in Maya ( I am re-rigging him in Maya.)

Back at House of Cool!

Hey Guys! The past 4 weeks I been working at House of Cool studios. I left ubisoft mid April to go back to Red Rover (House of Cool Studios) and get experience working with python in a pipeline environment and get Maya production experience! all these steps are needed in order for me to get into the VFX/Film Industry. Working with python so far has been simply awesome! what a great language and I see so many possibilities! I can't wait to see what we do with the proprietary pipeline now.

Find Verts Weighted To Bone Function.

Here is a little function I wrote that will go through all selected meshes and find all the vertices weighted to a given bone. I had to write this to find all the meshes that had a specific bone in their skin mod, but not just that! I needed to know which of those meshes had verts weighted to this specific bone.


The main task was to remove the influence of that bone from all meshes not necessarily remove the bone as the engine export strips out any bone that has no vertices weighted to it. 

Content coming! Happy 2013!

Hey guys! Happy 2013!


2011 and 2012 were busy years for me. I moved to the states and worked on an awesome game down in Baltimore at BHG, but sadly due to some things beyond anyone powers at BHG they closed. Kingdoms of amalur sold a very good number of copies from 1.3mil to 1.5 mil which for a new IP is excellent. After that I moved back to Canada and started working at Ubisoft! (I know pretty RAD!) and have been working there on Splinter Cell:Blacklist for the past 6-7 months.

Ubisoft! Working on SplinterCell.

Hey guys! for the past 3 months I have been in the rigging team at Ubisoft Toronto working on the new Splinter Cell:Blacklist that will come out next year. Keep an eye out for the game its looking pretty good! http://splintercell.ubi.com/blacklist/en-US/.


It is really interesting to see the difference in the pipeline from Big Huge Games and Ubisoft! Due to NDAs I can't talk about it but the difference is huge :) hehe and it is always fun learning a new engine.

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