https://pepetd.github.io//Felipe NogueiraPersonal Development Blog for all things related to Technical Art and Tech Art Direction. 2022-07-08T14:44:08-04:00 Felipe Nogueira https://pepetd.github.io// Jekyll © 2022 Felipe Nogueira /assets/img/favicons/favicon.ico /assets/img/favicons/favicon-96x96.png My Journey with Midjourney2022-06-28T17:00:00-04:00 2022-06-28T22:52:15-04:00 https://pepetd.github.io//posts/my-journey-with-midjourney/ Felipe Nogueira My Thoughts. I have now spent over a month playing with Midjourney during my free time, I did not know much about it up until the day I got accepted into the Beta, and I have been in awe from day one! This tech is absolutely game changing and all for the right reasons! I have spoken to some concept artists colleagues of mine and while some welcomed this tech, the majority were concerned with ... Parent Constraint to Last - Maya Python2015-03-23T15:34:00-04:00 2022-06-27T20:25:46-04:00 https://pepetd.github.io//posts/parent-constraint-to-last-maya-python/ Felipe Nogueira Snippet to constraint all selected nodes to the last selected. .. Group Nodes - Maya Python2015-03-23T15:32:00-04:00 2022-06-27T20:33:38-04:00 https://pepetd.github.io//posts/group-nodes-maya-python/ Felipe Nogueira Hey guys! Here is a quick snippet to just group nodes under their own little group hierarchie, which will provide us with a driver group and a x_form group. The x_form group is the one that contains the offset values from the parent node while the driver is the group we will use for all connections needed (sometime I even have two driver groups). .. Find Verts Weighted To Bone Function - MaxScript2015-03-23T15:31:00-04:00 2022-06-27T20:33:58-04:00 https://pepetd.github.io//posts/find-verts-weighted-to-bone-function/ Felipe Nogueira Here is a little function I wrote that will go through all selected meshes and find all the vertices weighted to a given bone. I had to write this to find all the meshes that had a specific bone in their skin mod, but not just that! I needed to know which of those meshes had verts weighted to this specific bone. The main task was to remove the influence of that bone from all meshes not necessa... Create FK Chain - Maya Python2015-03-23T15:29:00-04:00 2022-06-27T20:34:13-04:00 https://pepetd.github.io//posts/create-fk-chain-maya-python/ Felipe Nogueira Hey guys! first rigging script for python in maya! pretty simple, it creates a FK chain from selected joints with flags to align the controllers to world or to the Joint. Wrote this script to do Gainer’s(Sasktel) spine rig in Maya ( I am re-rigging him in Maya.) ..